Most players would agree that choosing the Wealthy trait is a fantastic choice if you want to start out comfortably without having to search for a job straight away. Leaving a slave bound for a few days will almost certainly result in her death. If a critically injured slave is not healed over time, she will die. Slaves can die if their health is ignored and they reach -30 health. This rule, however, has an exception for slaves. These losses, like the player character's, can be regained by training and other means. Slaves who are defeated in combat do not die, but instead get a stat point penalty. Slaves are likewise subject to this rule. Stats that are lost in this way can be quickly restored by increasing them during training or through other means. As a result, if you are defeated in a fight, your stats will suffer a minor penalty. According to GrimDark, permanent death forces players to rely on save-scumming and is not an enjoyable gaming experience. There is currently no mechanism for the player character to die in the game. Or spend some time with a lovely girl for the night. And every evening after your shift, head to a tavern and enjoy some drink and entertainment and socialization. You can also just get a job at the factory and work as a regular citizen of Ikaanos, if you wish. Slave Management (Example: training slaves in different areas, placing them at jobs across the city, or selling them).Survival (Not much in this category except for fishing.Academic (Example: Getting a job at the Academy teaching as a Professor).
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